Weapon Templates (under HEAVY construction)
CamoPicker was designed to be very user-configurable regarding the types of things to
be camouflaged, what kind of camouflage patterns to use, and the paint systems that
provide the colors. Unfortunately, the act of adding your own stuff requires a lot more
experience with a PC and the various applications/Windows utilities that need to be used.
Given the "living breathing" nature of software, I'm not going to try and keep up to
date with all the latest and greatest versions of everything out there. I'm also not
going to recommend the use of one program over another, but these instructions WILL be
limited to the program and utilities I use.
To create weapon and camo templates, I use an OLD version (8.0) of Paint Shop Pro.
This software costs money (albeit very little compared to Photoshop), but there is a
free paint program available called Paint.Net
which appears to have the features necessary to perform the necessary actions to create
patterns and templates for use by CamoPicker. The most important feature your paint
program should have is "layers". No, Microsoft Paint that comes with Windows is NOT
suitable for this task.
How Weapons and Patterns Are Used in CamoPicker
The image of the weapon that you see in CamoPicker is a combination of a camouflage
pattern and a weapon template. Each of these two things are comprised of one or more
images that we call "layers".
[Image of a series of weapon layers being overlaid]
It all sounds pretty simple, and it is, but in order to add your own camouflage
patterns and weapon templates, you have to be sure to follow a very strict set of
rules. These rules are decsribed in the next section.
The following requirements must be strictly adhered to, or I can't guarantee your
- Each layer must exist in its own file.
- Each layer file MUST be a .PNG file with alpha transparency enabled.
- Each layer file MUST have a width of 1500 pixels, and a height of 720 pixels, as
well as a DPI setting of 96 dots per inch.
Creating Your Own Weapon Template
Weapon templates are comprised of two files - a mask file, and an overlay file. The mask
file is used to cut out parts of the image that are not part of the object being templated.
The overlay file provides detail and edge boundaries for the object being templated, such
as an AR-15 or 1911 pistol.
Unfortunately, creating an appropriate and usable overlay file requires some artistic
talent and an eye for appropriate detail. The best way to create the overlay file is to
start with an image of the object to be templated, and trace the outline and prominant
features of the object (that's how I created the 1911 templates). Remember, you MUST start
with a new image of the correct dimensions and that supports alpha transparency. If you
don't, you'll end up with an opage image that will block the environment photo. You'll see
what I mean when you make that mistake the first time.
After that you need to create the mask layer. The mask layer should also be a
transparent image, but that has a *magenta* background wherever you do NOT want something
on the outline file to be seen in the final image. Look at any of the existing overlay
files (in the Weapons folder) to see what I mean.
These instructions will be improved at a later date. I promise.